Complete pve guide to blood dk in the legion. Complete pve guide to blood dk in the legion Macros for the Death Knight "Blood"

Welcome to the guide for the Death Knight class, Blood specialization, which will allow you to maximize the DPS of this character from the World of Warcraft Legion universe in PvE battles. We offer an alternative interpretation of standard class guides; all our recommendations are based on pure statistics and data obtained by our team in simulated situations.

The lion's share of success in constantly using maximum damage (DPS) still depends on the players themselves. Actions such as speed and adequacy of reaction in unexpected encounters, flawless execution of rotations, good FPS and quick response, optimal accounting of recovery time and the needs of the character are significant factors influencing the success of the game as a whole. This guide is just a tool that helps in optimizing your character by understanding which stats and talents are most effective, and also suggests which method is most successful o apply this. We tried to compose the material so that it is easy to use and does not contain unnecessary information, so that at any time you can return to WoW and continue what you love, filled with new, only useful information.

Players usually like to rely on the power of stats, talents, etc. your character. But all this is not so important, but until you become a master of the game in your class, only then can the advantages of the hero appear in full, supported by knowledge of how they act You definitely need to use it. This guide will add about 5% to your success, but the remaining 95% depends only on you!

Critical hit rating (crit)

Crit increases the chance of causing increased damage during an attack or spell, and also has a positive effect on recovery. For the Blood specialization, crit increases your Parry chance with Deflect Blows.

Distribution of characteristic weights

Stamina (12.03) > Strength (9.03) > Speed ​​(7.53) > Versatility (6.03) > Mastery (4.53) > Critical Strike Rating (3.03)

Stones and charms

The recommendations below for stones, enchantments, and consumables are based on previous guides. Don’t forget that we try to put together the most effective combinations, and also offer alternative options in case the player is short on funds.

Hyde blood dk PVE 7.1.5 - blood, tank

Stones

So, the top 3 best options for stones, according to the distribution of weights of the character characteristics of the current guide and the object itself.

  • Light of Swiftness

Enchant Neck

Enchant Cloak

Enchanting a cloak allows you to increase your main stat, so using them is a must!

Enchant Rings

3 options in descending order of effectiveness, based on feature priorities.

Enchant Weapon

Consumables

Infusions

Food

Potions

The potion can only be used once per fight, the only option to use it twice is to drink one before the fight and one during the fight.

To get better DPS, use Potion of Ancient War, and Potion of Inflexibility will increase your ability to survive. However, you can also use

Rune

Runes can be used in conjunction with potions and are a great way to boost your stats during a raid.

Talents and Build

Below is a talent build for the Blood Death Knight class, compiled according to SimulationCraft data. There are many options for effective talent combinations; here is our recommendation, which the editors consider optimal. However, it is recommended to study each of the components before using the build, much less changing it. First you need to understand the strengths and weaknesses of your character - this is the surest way to create an effective build.

Hyde Death Knight Ice (frost dk, Frost Death Knight) PVE 7.2

If you want to get acquainted with each talent in more detail, here is the link to the build on Wowhead (will open in a new tab).

Rotation

This section will tell you how to optimally use the characteristics of the Blood Death Knight class to inflict maximum damage on the enemy in any situation. We will tell you what you need to concentrate on, but once again we draw your attention - the rotation guide is not a panacea and is not a guarantee of maximum damage, a lot depends on the speed of your connection and computer, your correct and timely reaction and simply your experience of the game. However, these are useful guidelines.

Single Target Rotation

Tank Priorities: Use this sequence to deal optimal damage and ensure effective recovery.

  1. Boil blood to ensure Blood Plague.
  2. Death and decay whenever possible. In this case, it is necessary to monitor the execution of the Scarlet Scourge.
  3. Spine Shatter to provide 5 charges of Bone Shield.
  4. Blood boil if 2 charges are accumulated.
  5. Devouring when available.
  6. Death Strike, to drain Runic power.
  7. A blow to the heart while waiting for the restoration of other abilities and the accumulation of Runic Power.

AOE Rotation

Actually similar to solo rotation. Just remember that it is better to support Death and Decay to receive the bonus from

This guide will prepare you for completing dungeons in a group, as well as for solo PvE play as a Death Knight in the Blood specialization. The guide is fully optimized for the realities of patch 5.4.2. Follow our updates to be aware of the latest changes in the mechanics of a particular class.

Stat priority

A character's characteristics are its core. Knowledge in this area will help you get the most out of these indicators. However, not all stats are useful for a character; there is a certain gradation of their effectiveness. Therefore, below we present the order of importance of characteristics in descending order.

Mastery > Stamina > Hit (7.5%) = Mastery (7.5%) > Parry > Evasion > Speed

  • Mastery: Blood Shield - applies a damage-absorbing shield each time Death Strike is used. This skill makes life much easier for your healer.
  • Endurance is the most important stat for a tank, increasing its health. It is necessary to collect as much stamina as possible to successfully play this specialization.
  • Mastery and Accuracy are two stats with equal effectiveness that allow you to generate threat, thereby helping all raid members survive. You need 7.5% (2550 rating) accuracy to not miss the target, then 7.5% (2550 rating) skill to eliminate the chance of the target evading and 15% (5100 rating) skill so that the target cannot parry your attacks . However, 15% mastery is not your main goal. Since combined accuracy and skill give the required 15%.
  • Parry - allows you to parry an enemy's attack, thereby reducing damage. Parry has a low dimening (in this case, a decrease in usefulness as the quantity increases), which will allow you to gain a large amount of this parameter while still remaining effective. As a rule of thumb, parries should be 2.5 times greater than dodges.
  • Evasion - allows you to evade an enemy attack. It has a fairly large dimening, which means that there is no point in collecting a large amount of this characteristic.
  • Speed ​​- increases the regeneration rate of your runes, which leads to more frequent use of skills, and therefore increases survivability.

Reforging stats (characteristics) Reforging

Reforging allows you to change the characteristics of things so that you can extract as much profit from your character as possible, following the specified stat priority.

Mastery > Stamina > Hit (7.5%) = Mastery (7.5%) > Parry > Evasion > Speed

Mastery

The first-priority characteristic, if mastery is not enough, we reforge into it the weakest characteristics from those listed in priority.

Skill and Accuracy

Capturing these characteristics ensures that the target will not be able to evade the attack, your threat level will increase and you will be able to use Runes to the maximum. Requires 7.5% skill (2250 rating) and 7.5% accuracy (2550 rating). Reforge them from the weakest characteristics (see stat priority) until you reach the required value.

Parry and Dodge

Optimizing parrying and dodging will help reduce incoming damage. Reforge your weak characteristics into them as soon as possible. Take into account that parrying should be 2.5 times more than dodging.

Stones

  • Meta - Primal Diamond in the Rough | Untamed Primal Diamond
  • Red - Fine Sunset Onyx | Sharp Sunset Onyx
  • Yellow - Cracked Sunlight
  • Blue - Omnipotent Native Jade | Sensei's native jade
  • Prism - Cracked Sunlight

Enchantment

  • Shoulders - Great Bull Horn Inscription
  • Back - Enchant Cloak - Defense (IV)
  • Chest - Enchant Chest - Stamina III
  • Bracers - Formula: Enchant Bracers - Mastery
  • Hands - Enchant Gloves - Mastery | Sha leather overlays
  • Belt - Live Steel Belt Buckle
  • Legs - Ironscale Leg Armor
  • Feet - Enchant Boots - Pandaren Walk
  • Two-Handed Weapon - Rune of Shattered Swords | Stone Gargoyle Rune

Profession Perks

The best choices for a Death Knight in the Blood spec are Blacksmithing and Jewelcrafting. They will increase your stamina and skill, which will give you the necessary survival in the battle with monsters. Don't forget to use perks if they are available.

  • Alchemy - Mixology | Alchemical Flask
  • Blacksmithing - Glove Nest | Nest in bracers
  • Enchant - Enchant Ring - Stamina III
  • Engineering - Phase Shifters
  • Inscription - Secret inscription of the bull's horn
  • Jewelcrafting - Cracked Snake Eye | Whole Snake Eye
  • Leatherworking - Fur Lining - Stamina
  • Tailoring - Embroidery in the shape of a sword hilt

Speck

This is the basic talent setup for the Death Knight in the Blood spec. Purgatory and Deadly Alliance allow you to stay alive while taking high damage. Murky Blood, Death's Walk, and Gorefiend's Grasp will provide the most overall utility. Runic Corruption is the preferred talent for increasing rune regeneration.

Basic symbols

Below are the symbols that best match your spec:

  • Glyph of Vampire Blood - recommended, very effective in 25-man raids
  • Anti-magic shell symbol - used in magical battles
  • Symbol of death and decay - used in battles with bosses/mobs kite
  • Death Face symbol - use if the second tank or any player is very weak
  • Symbol of infected blood - optional, slight increase in AoE burst.
  • Symbol of the inviolability of ice - we use it often when entering into battle
  • Glyph of Icy Touch - used to dispel targets
  • Symbol of Pestilence - used in battles with kite bosses/mobs
  • Glyph of Healing Magic - useful for frequent but small magic damage
  • Glyph of Quick Death - Increased Mobility

Small symbols

  • Glyph of the Icy Path - helps avoid falling damage
  • Glyph of the Long Winter - makes it easier to maintain the raid buff

Spell Rotation

Rotating your spells according to their priority is an important part of the game. Correctly understanding and knowing how to use a spell is considered the pinnacle of successful character play. We've put together a rough spell rotation to ensure you have maximum damage, threat, and survivability.

The power of blood is mandatory

Diseases

  • Disease outbreak
  • Icy Touch
  • Plague Strike

Buffs

  • Bone Shield
  • Winter Horn
  • Mastery: Blood Shield

Attack

  • Death Strike
  • Soul Reaper
  • A blow to the heart
  • Runic Strike
  • Blood boiling

When using a bullet, we apply diseases, use Disease Outbreak. Use Heart Strike and Death Strike (heals damage received in the previous 5 seconds).

Diseases should always be on target. Upgrade them using Blood Boil thanks to the Fever properties. If the diseases are dormant, update them with Disease Outbreak. If Outbreak is not available (still on cooldown), use Icy Touch and/or Plague Strike.

Between illnesses you should use Death Strike as many times as possible. Use Heartstrike as soon as blood runes are available, and Runic Strike if the runes are restored (or if they have all rolled back). Reaper of Souls replaces Heart Strike if the target is below 35% health.

Blood drain

Blood Tap helps you restore runes. Therefore, as soon as it becomes available, it should be used immediately. To avoid diverting your attention to this spell, it is best to use the following macro.

#showtooltip Rune Strike
/cast Rune Strike
/cast Blood Tap

Thanks to this macro, you will automatically update the Death Rune every 2 or 3 times you use Rune Strike.

AoE Rotation

The power of blood is mandatory

Death and Decay

A blow to the heart | Blood boiling

When you attack multiple targets, you must throw Death and Decay at the mobs. Then you need to apply diseases and spread them to everyone using Pestilence. Use Blood Boil by spending all Blood Boil runes if you are tanking more than four mobs, refreshing the Fever diseases on them from Blood Boil. Use Heart Strike if there are few targets. Include Death Strike and Rune Strike into your rotation after the above.

Additional Spells

These spells can effectively increase the usefulness of all your skills.

Spells used in this spec

Drain Plague + Outbreak - Use to get a quick Death Rune
Rebirth - use for self-healing using Death Coil
Deadly Alliance - combine with Raise Dead for extra healing
Spells that can be used with any talent setup

  • Anti-magic shield - used in magical battles
  • Army of the Dead - use to reduce incoming damage
  • Bone Shield - use whenever possible to reduce damage
  • Dancing runic weapon - used in melee battles to increase damage
  • Dark Power - set a threat on the enemy so that he attacks you
  • Death's Grip - use as a second taunt to grab a target and call them to you
  • Runic Weapon Empower - instantly activates all runes and is used to spam Death Strike
  • Horn of Winter - use if we have free runic power
  • Immutability of Ice - use before the greatest incoming damage to you
  • Disease outbreak - quickly inflict diseases on the target
  • Resurrection of an ally - used if it is necessary to resurrect key players
  • Raise the Dead - combine with Deadly Alliance for healing
  • Capture runes - if you urgently need to heal
  • Vampire blood - used in difficult moments of battle when additional health is needed

Despite the fact that the Death Knight as a character appeared in WoW relatively recently, his popularity is already through the roof. You will ask why? Yes, because DK has good defense and a lot of first-class chips for dealing damage. In PvE, the moment of inflicting maximum damage is especially important. The greater the raid damage, the faster the enemy is taken out, so today we will consider Blood DK as a DD in this guide. We will tell you how in the Blood branch you can inflict stable maximum damage, which is quite high and competitive. So, Guide to DD Blood DK 3.3.5 PvE- let's go!

To be honest, the choice between the Horde and the Alliance is completely insignificant. For PvP there may be good options, but for PvE these are only Orcs in the Horde. This is easily explained: Orcs have all the necessary bonuses to increase damage. For Blood DK in PvE this is what you need.

— Okies have the “Berserker” racial bonus, which initially gives 322 in AP. This is more than great!

— “Mastery” ability — increases with ax specialization. And in general, an Orc with two axes looks decent on Instagram.

— All Orc minions will have increased damage by 5 percent. This is already a higher priority bonus as opposed to silence.

If you don’t enjoy playing for the Horde, then you can choose Draenei as your character. This is the most acceptable choice, but it still loses in many ways to the Orcs. Among the Horde, you can also consider Blood DK and Troll, but this is only if Orcs do not suit you for some reason.

Characteristics for Blood DK DD 3.3.5 PvE

Accuracy– is necessary for each yellow attack of Blood DK to reach the enemy. We pump up to the cap first and only then look towards the remaining characteristics.

Mastery– the ideal figure for Blood DC as a DD will be 6.5 percent. This will reduce the enemy's agility stats. He will no longer be 100 percent able to dodge your attacks.

ARP– this is the most profitable stat for Blood DK after gaining the first two. The question immediately arises: why is this so? – It’s very simple: all the power of DK lies in damage from a physical nature. All stones and glasses can be taken, if possible, to the ARP. This is not PvP, where we don't need the resilience stat. It is advisable to reach 90 percent. Blood DK DD will receive the remaining 10 percent by taking the Bloodsucker talent.

Critical hit – the whole strength of our Death Knight in the “Blood” branch lies precisely in crit. And its value will constantly increase with a cooler body kit. Crit is absolutely amazing thanks to the Power of Mograine talent.

Build for Blood DK 3.3.5 PvE

As a DD, Blood DK will have two build options. This is due to the fact that on some bosses in the CLK you will need more survivability, and in others more damage.
In the first option, we will consider a build with survivability on bosses such as Lanathel, Sindragosa or Lich. In the build we will pump up “Vampire Blood”, this is necessary to improve self-healing.
I also observed that many DD Blood DK in PvE pump in the “Smell of Blood” talent. It helps to increase RP and Runic Power, but only in those moments when you are hit by melee and ranged attacks during AoE moments.

The following build option is suitable in those cases for Blood DK DD PvE, when Dancing Runic Weapons do not work quite correctly on the server. This can result in very little damage being done. Even though every player who runs in PvE for Blood DK 3.3.5 collects the RPB as a DD, despite the already existing good indicators in this direction. This will affect the additional damage from our Pets. Since the Pet takes all its characteristics from its owner.

As a result, your Blood DK DD 3.3.5 PvE will receive everything he needs to powerfully deal damage and keep it on one level throughout the entire battle.

Sockets for Blood DK 3.3.5 PvE

There are two possible scenarios here. If your armor penetration rating has already reached 90 percent, then you can insert red stones for strength.

If the bonus from gear does not matter to you, then it is advisable to put stones on the ARP in all sockets. If there is a cap, we focus strictly on increasing strength.

We stick stones into the yellow sockets for accuracy, since the stat is just as important. If there is a cap, then we insert it into the ARP.

As a meta socket, the best option would be Cruel Earth Ruler's Diamond.

Enchanting for Blood DK DD in PvE 3.3.5

Rotation of Blood DK DD in PvE 3.3.5

For Blood DK, the rotation may differ significantly. Everything will depend on which symbol you prefer to play with in PvE. Usually this is either a "Dancing Rune Weapon" or a "Symbol of Disease". If you prefer to place the first symbol, then the Blood DK rotation in PvE will be as follows:

After the pull, you must turn on your hysteria and immediately send “Icy Touch” to the boss. Next we need to apply our debuffs. We do this with the help of “Plague Strike” and close the first position with Death Strike. Next, we press “Strike in the Heart” twice, then “Winter Horn” and use up the Dancing Weapon.

After all this, ideally all your debuffs should be on the enemy. We make several final steps: we apply the “Death Blow”, stamp the “Blow to the Heart” three times and complete the composition with the Face of Death. Then everything should go first in the same sequence. If the rotation is interrupted or you cast the wrong spell, then the sequence will no longer work.
The hardest thing for Blood DK as DD- this is to make sure that all diseases and debuffs are on the boss. In this case, it is better to use competent addons for DC. There are also several options in choosing among addons for PvE.

There is also such a thing as Blood DK rotation in AoE battles. Here the tactical direction will change a little. Often, cool DPS can be squeezed out of a Death Knight if you strictly follow the following sequences in spells. We start the AoE battle with the following sequence:

As soon as everything is done successfully, we immediately begin the main AoE rotation and we are already racing it in a circle. The sequence of spells is built like this:

All you need to get maximum DPS is strict adherence to the actions described in the rotation. Blood DK as a DD is also unique in that the character himself is a little buggy and has several secrets, which are discussed below.

Secrets and nuances of the DPS of the Death Knight “Blood”

— The first thing you can say is to study positioning on Instagram. You need to know points where you won't have to run a lot. As a result, there will be no failures in damage and you will always occupy the first lines in the ranking in terms of damage.

— Blood DK has the ability to summon a Ghoul. This must be done before the pull occurs. Our “Army of the Dead” will show itself most effectively on Saurfang, the Professor and Sindragos. After calling it, you must immediately roll back all runes.

On Saurfang, the best time to summon the army of the dead is when he raises his ax up and all the shaking starts.

On Sindragos, after the second dragon merges, you need to run up the stairs and on the second or third bomb you can release your army.

— If you overslept the update of yours, or you were thrown out at that moment, or whatever happened and you did not update the pillboxes, then this is not a problem if there is also a DK in the raid and his pillboxes were currently working. You just need to press Pestilence and all the pillboxes will hang on the target again. To do this, you must have a symbol for Pestilence.

— DK has “Blood Boil” in his arsenal. It is advisable to use this spell in those moments when a lot of mobs run out. As a result, you will be able to increase your DPS. On pirates, I often observed that the Sorrow from our decay accumulates from every mob. The result is that at the moment when the adds run out, Blood DK has just crazy DPS.

— There is such a tank on pirates that if you upgraded your engineer and built Hyper-Speed ​​Accelerators on your hands, then after resetting the profession you can still use them. This is great!

Symbols for Blood DK (DD) 3.3.5 PvE

First, let's look at the characters that will be required for Blood DC as a DD. Our builds are associated with these symbols and the rotation is tailored accordingly. Only with a high-quality arrangement of symbols will you be able to clearly carry out the entire tactical chain of spells.

"Death Strike Symbol" - since we first need good damage, this symbol will constantly increase the damage from the death blow - and this is what the DK needs as a DD for the player.

"Symbol of illness" - you can easily update all diseases on the enemy. This is done by clicking on “More”.

"Dancing Rune Weapon" — is the third most suitable symbol.

All symbols will fit perfectly into the work of the first build. For the second one, we selected other symbols, since there the essence of the game and the strategy will be slightly changed. We need to replace the dancing weapon with the “Symbol of the Ghoul” to summon an army of ghouls. Why this is done on Instagram is described in the rotation.

How to use seals Blood DK 3.3.5 PvE

In the arsenal, the Death Knight has a choice of two seals:

- “Seal of Disease” - has a fairly frequent proc, but not one hundred percent, while increasing the power of Blood DK by 200 units.

— “Seal of the Hanged Man” works a little differently. It always works - it has one hundred percent use. It can stack up to three times, which in total gives Blood DK an increase in strength by 220 units. It is most convenient to use the first seal in PvE, since it can be quite difficult to stack three stacks in battle, since it happens that you need to constantly move. As a result, when trying to hit the second seal and it doesn’t work out, there is already a loss of DPS, so the first seal has higher priority.

Choosing a profession for Blood DK DD 3.3.5 PvE

This is an important point, since each profession gives its own bonuses, and if you make the wrong choice, you will get something completely different from what you need. Since our Blood DK plays the role of a DD in PvE, therefore, for him, first of all, bonuses that give precisely the armor penetration rating will be of higher priority, since our Guide to Blood DK DD in PvE It was developed precisely on this indicator and everything revolves around it.

— Jewelry Making is the first profession that must be upgraded. As a result, you will receive 102 units for your ARP rating. If you have already pumped up this rating to a cap of 90%, then the pro will give you 102 units of strength.

- Blacksmithing is the second profession, which can give you another 40 units to the ARP indicator. If the cap is already dialed, then you get up to 40 units of strength, two additional slots for sockets, as well as the ability to insert a stone for +10 to all characteristics Blood DK DD PvE.

Other professions do not have a bonus to the ARP, so if you like something else, it’s up to you. However, do not forget that as a DD you will lose a little.

How to equip Blood DK DD 3.3.5 PvE

There are a lot of disputes about gear, but everyone strives for one thing - to get gear of a higher level. I wear the body kit shown in the screenshot. I feel comfortable in instas, since I not only have a good HP indicator, but also enough power to show a high level of DPS.

Blood DK DD himself is a unique character, since he is well protected and at the same time deals significant damage to the boss. This is why many fell in love with the bottom character. We tried to write this guide to Blood DK DD 3.3.5 PvE in simple and accessible language for beginners who are on their way to starting this difficult path. There are still many undisclosed nuances and possibilities that you begin to understand only with experience in the game. That's why Blood DK DD 3.3.5 PvE– this is the constant improvement of not only the game, but also the technique of mastering the character.

Welcome to the pve guide for blood dk World of Warcraft Legion. This guide is based on statistical data collected from many characters. This guide is simply a tool to help you optimize your character - through understanding which stats and talents are optimal, as well as effective rotation. The largest part of DPS depends on the players themselves - how quickly the player reacts, has a good ping and FPS, as well as the availability of consumables.

Players like to emphasize the value of stats, talents, and equipment levels. They are important, but even the best equipment will not help you achieve high results if you play like jam. This guide will give you a good start in mastering the class, but much of your success is up to you.

Feature Priority

Stamina > Strength > Haste > Versatility > Mastery > Crit

Endurance

Stamina increases your health.

Force

Strength increases attack power and ability damage. In addition, the strength slightly increases your Parry chance.

Speed

Speed ​​increases attack and spell speed, as well as periodic damage or healing (DoTs and HoTs) and reduces GCD (global cooldown)

Versatility

Versatility increases your damage, healing and absorption, and also reduces all damage to you.

Mastery

Mastery grants a passive bonus to your character based on the chosen specialization. Mastery: Blood Shield Whenever you heal with Death Strike, you gain 12% of the amount healed as a physical damage absorption shield.

Guide Death Knight Unholy (anxoli dk, Unholу Death Knight) PBE 7.3.5

Crete

A critical hit increases your chance to deal increased damage or healing. In the Blood specialization, crit increases the chance of parrying with Riposte.

Stones and charms

Stones

The choice of stones and enchantments for blood dk pve legion is based on the priorities of the characteristics. Below are the best stones and enchantments to use. 3 options are shown in descending order of effectiveness.

Enchant Neck

The choice is not great, only suitable for a tank

Enchant Cloak

Enchanting a cloak allows you to increase your main stat, so this is an obvious choice!

Enchant Rings

3 options in descending order of effectiveness, based on feature priorities.

Enchant Weapon

Consumables

Infusions

Food

In descending order of effectiveness

Potions

The potion can only be used 1 time per battle, the only option to use it twice is to drink 1 before the battle and 1 during the battle.

Rune

Don't forget about Corrupted Enhancement Rune, which can be used in conjunction with infusions.

Build

Below is a pve build of blood dk (tank) based on SimulationCraft data. We recommend carefully studying each selected talent before selecting them. First you need to understand the strengths and weaknesses of your character, this will help you choose the right build.

Guide Death Knight Blood (blood dk, blood tank, Blood Death Knight Tanking) PBE 7.3.5

If you want to get acquainted with each talent in more detail, here is the link to the build on Wowhead (will open in a new tab).

Upgrading the Cursed Devourer artifact

Below you will find the development path for the Blood DK artifact based on the SimulationCraft tables. This path is divided into steps so that you can improve your artifact as you progress in the game to achieve the best result.

If you want to get acquainted with each talent in more detail, here is the link to the build on Wowhead (will open in a new tab).

If we take Warlords of Dreanor in comparison, the changes in the Blood specialization have been minor, but there are still some distinctive points:

  • Resolve removed.
  • Removed Chill, Outbreak, Reaper, and Army of the Dead.
  • Significantly simplified the rune system. Now all runes belong to the same type, each of them has an individual cooldown.
  • Now Death Strike requires runic power - this is the only option to spend this resource.
  • After using the new skill Spine Crushing, a Bone Shield is automatically applied.
  • Presence of Ice/Blood/Unholy has been removed from the game.

Talents of the Death Knight in Blood (Blood DK) in the Legion

The choice in the first tier depends on the situation. The ability Bloodworms, like Bloodsucker, can heal a DK, but in the first version it deals additional damage and does not require maintenance. Broken Heart is a good spell that gives an additional 3 runic power - in standard battles it is taken by default.

Improves tank abilities in the fourth tier. Red Thirst is the default choice.

In most boss fights, in the fifth tier, March of the Damned is taken, but in some cases you can take Tight Grip, for example, with many mobs, if you use Gorefiend's Grip.

At level 90 we take the Unholy Bulwark - there are no options, since it significantly increases the survivability of the Death Knight in Blood. The remaining two talents are not relevant at the time of the patch's release.

The seventh tier implies the choice of Purgatory - it also increases the tank’s viability. In some moments, when bosses deal a lot of damage, you can take the Bloody Mirror, and for targets larger than 3-4 Storm of Bone.

Rotation for one target

The main task of a Death Knight of the Blood specialization is to use resources (runic and runic powers) to survive in battle and generate threat. The basis of its rotation relies on the following list of priorities:

  • By boiling the blood, apply and maintain the disease.
  • Used to read Death and Decay effects of the Scarlet Scourge.
  • To maintain 5 charges of Bone Shield, use Spine Shatter.
  • Use Death Strike to expend runic power. You should not use it in vain, since this is the basis for active damage absorption.
  • During global free cooldowns, maintain Bone Shield charges while using Blood Boil.
  • Having collected five charges of Bone Shield, drain the extra runes on cooldown for Death and Decay and Strike to the Heart.

It is worth noting that there are not many defensive skills in the rotation. They will need to be included in the rotation for survival on a situational basis.

You can provoke mobs or the boss when aggro breaks with Dark Power or Death Grip (against mobs).

Rotation for multiple purposes

When fighting two opponents, use this list of priorities:

  • Using Blood Boil, use and maintain the disease.
  • Use the Death and Decay cooldown. Do not forget that when Scarlet Scourge is triggered, the cooldown of this skill ends instantly, and no runes are required to use it.
  • To maintain five Bone Shield charges, use Spine Shatter.
  • During global free cooldowns, maintain Bone Shield charges while using Blood Boil.
  • Use Death Strike to expend runic power. You should not use it in vain, since this is the basis for active damage absorption.
  • After collecting five Bone Shield charges, drain the extra runes for Heart Strike.
  • Use Death Strike to expend excess runic power.

During a battle with three or more opponents, you need to perform approximately the same actions. Maintain one charge of Bone Shield on your hero, use Heart Strike to consume a rune (instead of Spine Shatter), and use Death Strike to consume runic power.

In this section of the guide to Blood DK in the Legion, we will talk about stat priority, recommended items, leveling up artifact weapons, recommended items for starting.

Stat priority for blood DK

For survivability: Speed ​​– Mastery – Strength – Crit – Versatility

For DPS: Strength – Crit – Speed ​​– Versatility – Mathematics

Explanation:

  • Haste makes your regeneration runes faster, resulting in more resources and less cooldown.
  • Crit allows attacks to deal double damage. With Skeleton Shatter, Bone Shield reduces even more damage.
  • Mastery increases the proc percentage of Death Strike.
  • Versatility increases damage and healing, and reduces damage taken.

Upgrading the Artifact Blood DK (Death Knight Blood) in the Legion

The Cursed Devourer has many significant talents. Recommended build path based on most players.

First option:

Second option:

Third option:

Fourth option:

As you can see, each option depends on the level of the weapon.

The last three can be completed in any of the following orders:

  • Vitality - Meat Shield → Coagulopathy → Dark Dance
  • DPS - Dark Dance → Coagulopathy → Meat Shield

Relics

Should always use higher level relics for items:

DPS priorities:

  • Vein Ripper is the best choice, good for up to 5 targets.
  • Devouring Rot – strong AoE and single DPS.
  • Bone Crusher – weak in AoE, but strong in one target.

Defensive priorities:

  • Vampire Fangs – increases the healing and stamina of DK in Blood.
  • Grim Tenacity – Increases the chance of parrying attacks by 1%.
  • Coagulopathy – Blood Plague damage increased.

Lower priority:

  • Meat shield is useful against megichen damage, but in general it does not make any difference.
  • Iron Heart – damage reduction is insignificant, but significantly inferior